Patch 0.1.1


Improvements:

  • The mini-map and map overlays now show where turrets were built and what type they are.

The game was a bit too hard so the following balance changes have been made:

  • Wisp enemies now award the player 2 currency when killed and up to 4 and 8 at tiers 2 and 3. (Up from 1, 2, 3)
  • Rock slimes now award the player 8 currency when killed and up to 16 and 24 at tiers 2 and 3. (Up from 5, 10, 15)
  • Pistol ammo refill now costs  $25 (down from $75)
  • Rifle ammo refill now costs $75 (down from $200)
  • Shotgun ammo refill now costs $100 (down from $200)
  • Launcher ammo refill now costs $150  (down from $300)
  • Boss waves (wave 20 and 30) now also have regular monsters
  • The gun turret now deals 4 damage per hit at all tiers (up from 1, 2, and 3)
  • The cannon turret now deals 4 damage at tier 1, 5 at tier 2, and 6 at tier 3 ( up from 3, 4, and 5 respectively)
  • The slow turret now slows enemies by 20% at tier 1 (unchanged), 35% at tier 2 (up from 30%), and 50% at tier 3 (up from 40%)

Bugfixes:

  • Fixed a bug where the player could build walls when in the menu screen.
  • Fixed a bug where the wall UI would only display the information from the frontside.

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