Patch 0.1.1
Project Enigma » Devlog
Improvements:
- The mini-map and map overlays now show where turrets were built and what type they are.
The game was a bit too hard so the following balance changes have been made:
- Wisp enemies now award the player 2 currency when killed and up to 4 and 8 at tiers 2 and 3. (Up from 1, 2, 3)
- Rock slimes now award the player 8 currency when killed and up to 16 and 24 at tiers 2 and 3. (Up from 5, 10, 15)
- Pistol ammo refill now costs $25 (down from $75)
- Rifle ammo refill now costs $75 (down from $200)
- Shotgun ammo refill now costs $100 (down from $200)
- Launcher ammo refill now costs $150 (down from $300)
- Boss waves (wave 20 and 30) now also have regular monsters
- The gun turret now deals 4 damage per hit at all tiers (up from 1, 2, and 3)
- The cannon turret now deals 4 damage at tier 1, 5 at tier 2, and 6 at tier 3 ( up from 3, 4, and 5 respectively)
- The slow turret now slows enemies by 20% at tier 1 (unchanged), 35% at tier 2 (up from 30%), and 50% at tier 3 (up from 40%)
Bugfixes:
- Fixed a bug where the player could build walls when in the menu screen.
- Fixed a bug where the wall UI would only display the information from the frontside.
Get Project Enigma
Project Enigma
Status | Released |
Authors | LarryV, KristianKurk |
Genre | Shooter, Strategy, Survival |
Tags | 3D, Doom, First-Person, FPS, Retro, Singleplayer, Tower Defense |
Languages | English |
Leave a comment
Log in with itch.io to leave a comment.